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video,game,gaming,gary,pc Crysis - Mass Physics

Crysis - Mass Physics

posted by tedbater 1 year 11 months 4 weeks ago • 8981 views
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seems like objects didn't have a specific mass/inertia

but...what do I know


written by rottenseed  | 1 year 11 months 4 weeks ago | CH
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Doh! I was in the process of posting this and took too long on the description so in-between validating the embed and posting you beat me!

Cool vid!


written by Zifnab  | 1 year 11 months 4 weeks ago | CH
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Upvote for the part where the first-person gets sucked into the tornado/vortex. That was cool.


written by Tymbrwulf  | 1 year 11 months 4 weeks ago | CH
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Trippy.


written by Krupo  | 1 year 11 months 4 weeks ago | CH
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[Krupo finishes watching vid] Dude, you can put it in *art. This was really well done. Excellent 'choreography' with the music.

[edit: per YT song is "Aberdeen City - Pretty Pet"]


written by Krupo  | 1 year 11 months 4 weeks ago | CH
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Adding video to channels (Art) - requested by Krupo.


written by siftbot  | 1 year 11 months 4 weeks ago | CH
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thats mad lol , the bit where the boxes fall down and lift the car up you could so easily replace those boxes with an approximated mesh with a good water shader and you have just achieved the coolest water affect in gaming history.


written by westy  | 1 year 11 months 4 weeks ago | CH
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Thats awesome


written by prisonpanda  | 1 year 11 months 4 weeks ago | CH
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From his Youtube description, this isn't actually real-time rendering. In fact, in the video he notes that each frame took 8 seconds to render. It looks awesome, but there is no way you're going to get the CryEngine to actually do this for you at 30fps. He actually made the video by taking screen captures of each frame and then compiling them into a video. This had to be incredibly time consuming.


written by Lurch  | 1 year 11 months 4 weeks ago | CH
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As Lurch writes, this isn't real-time. At -3:34 it says

"sys_physics_cpu 0 significantly reduces framerates, that was rendered at around 8spf; 8 seconds per frame!
Remember to also use fixed_time_frame
I used 0.33333 for both clips."

It's still awesomely cool, but not real-time.


written by gwiz665  | 1 year 11 months 4 weeks ago | CH
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"take a block from the bottom and put it on top... JENGA!"


written by fizziks  | 1 year 11 months 3 weeks ago | CH
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OMFG Crysis did 9/11!


written by StukaFox  | 1 year 11 months 3 weeks ago | CH
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it will be real time soon enough, younglings


written by deathcow  | 1 year 11 months 3 weeks ago | CH
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normally id upvote but the music made me cringe


written by 8266  | 1 year 11 months 3 weeks ago | CH
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I wonder if 8 seconds per frame is real time for a sloth.


written by deathcow  | 1 year 11 months 3 weeks ago | CH
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damn it. i saw this video and thought, I won't post it to videosift cause, who would vote for this ?
how wrong could i have been


written by qruel  | 1 year 11 months 3 weeks ago | CH
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New for the NES.


written by blankfist  | 1 year 11 months 3 weeks ago | CH
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That first frame proves it! It had to be explosives at the base of the stack they fell at near free fall speeds, It's a government conspiracy!


written by gorgonheap  | 1 year 11 months 3 weeks ago | CH
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There is a high-quality version of this on stage6, find it here: http://www.stage6.com/user/Neillithan/video/1911267/


written by gwiz665  | 1 year 11 months 3 weeks ago | CH
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playlists with this video
Dreamtrip 2.0 by Eklek  • Music-related by Krupo

who voted for this video
tedbater  - siftbot x83

who has this post bookmarked
Kevlar  - ronin165  - Hastur  - firedoggod  - prisonpanda  - Krupo

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